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Question by rustyruss1985 · Aug 25, 2018 at 05:43 PM · texturerenderingvolume

3dTexture does not scale to matrix dimensions

Hello, i am trying to display a 3d volume using volume rendering and 3d textures. however, my 3d volume has different size dimensions for x,y,z, ie, instead of 256x256x256, it has 100x200x150.

i am trying to alter the vertices of the mesh, which are as follows (this would work in the case of a 256x256x256 volume:

             var vertices = new Vector3[] {
                 new Vector3 (-0.5f, -0.5f, -0.5f),
                 new Vector3 ( 0.5f, -0.5f, -0.5f),
                 new Vector3 ( 0.5f,  0.5f, -0.5f),
                 new Vector3 (-0.5f,  0.5f, -0.5f),
                 new Vector3 (-0.5f,  0.5f,  0.5f),
                 new Vector3 ( 0.5f,  0.5f,  0.5f),
                 new Vector3 ( 0.5f, -0.5f,  0.5f),
                 new Vector3 (-0.5f, -0.5f,  0.5f),
             };


however, when i try to change the vertex positions to fit my volume dimensions (ie, i would change the x to go form -.25 to 0.25, instead of -0.5 to 0.5) it doesn't stretch the volume to the correct dimensions, instead, it just chops off that part of my volume, showing a smaller slab in the x dimension.

here's an example: the brain is far too long in the up-down direction, and too short in the back-front direction. i want to resize my mesh to accomodate these dimensions, but changing the vertex positions on the mesh doesn't seem to do anything (it just chops the volume).

alt text

brain.png (96.8 kB)
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