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simple way to volume render 3d matrix?
Hello, does anyone know a simple way in unity to volume render a 3d matrix of intensity values, such as an MRI volume?
thanks
@rustyruss1985 - Simple way - matrix of GameObjects, with alpha values in materials, but you'd only able to do some super low res visualizations :).
Better solution probably would be to do some sort of shader / volumetric texture / ray tracing / voxels based solution using GPU for rendering. But I'm not able help with any of that.
thanks, but my volumes are 256x256x256, so i don't think a matrix of game objects will work :)
i was hoping unity had some built in stuff, like 3d textures, for simple volume rendering, but i don't think 3d textures is what i need exactly.
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