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JamesN_Opature · Jun 01, 2018 at 12:29 PM ·
shaderiostexturerenderingassetbundle
Streamed textures appearing as default white only on iOS
Using UnityWebRequest to stream textures or asset bundles containing textures results in a default white texture on device. The same approach has been tested and works fine on mobile and webGL, the issue is only occuring on iOS. Any suggestions appreciated.
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