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Unity scale off by factor of 100ish
everything that i've read says that I should have my scale to .5 to match blender 1 to 1. I have set blender to metric and changed nothing else. I made a plane of default blender size, 2x2, and scaled it up 50x. then i import into unity and it is tiny. like really tiny. here is the default unity cube over my plane.
Do you really use the import scale option or did you just change the local scale in transform? Then your 2x2 meter plane would be 1x1 meter, the same size like a default cube (1m^3).
You may need to bake Blender's scale and rotations matrix into the vertices positions: check this entry http://answers.unity3d.com/questions/567717/my-models-are-getting-exported-into-unity-inside-o.html
Answer by sirus20x6 · Jan 03, 2014 at 03:47 AM
i figured it out. when i imported the plane the scale was set to .01 by default
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