- Home /
Question by
impurekind · Aug 20, 2018 at 09:04 PM ·
shaderrenderinginstanceocclusion cullingstatic batching
Can I not occlussion cull stuff that has been copied in my level, like the walls?
I'm just trying to see about using occlusion culling in my game but when I select an object, the wall in this case, and make it "static" in the Inspector's mesh renderer component, I get the warning below:
Does this mean that I basically can't occlude 99% of the stuff in my level, which is mostly just constructed from a single quad wall that I've copied and pasted all over the level to build rooms and corridors and then changed the texture to get a few variations on the way it looks?
Or am I missing something here and doing this whole occlusion culling thing wrong (I'm just learning)?
image.png
(131.3 kB)
Comment