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occlusion culling conflict with shader,Occlusion culling conflict with shader
Hello guys, help me please, i think my occlusion culling is broken. i have a camera follow script, camera follow the target in front of my spaceship, and when i turning to the left camera do not rendering some objects on the right. i have a curving shader like in subway surfers, and i think occlusion culling conflict with it. heres the screenshots of shader and the example of culling. i have tried to disable occlusion culling flag in camera, but it culling anyway. Thank you for any help and sorry for bad english ^^![alt text][2] [2]: /storage/temp/191369-снимок-экрана-36-li.jpg ,Hello guys, help me please, i think my occlusion culling is broken. i have a camera follow script, camera follow the target in front of my spaceship, and when i turning to the left camera do not rendering some objects on the right. i have a curving shader like in subway surfers, and i think occlusion culling conflict with it. heres the screenshots of the example of culling. i have tried to disable occlusion culling flag in camera, but it culling anyway. Thank you for any help and sorry for bad english ^^
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