Question by 
               modernator24 · Aug 20, 2018 at 02:02 PM · 
                animationfbxanimationclipanimation clip  
              
 
              How do I put duplicated, modified animation clip into original model?
I can't modify imported animation in Unity because it's read-only. To solve this, I duplicate that animation clip, so now I can modify the keyframes. However there's no way to add animation event/curves, also there's no preview so finding exact frame want to fix is really cumbersome.
How do I put my duplicated, modified animation clip into original model? If can't, how do I add animation event and makes visible animation with my original model so I can see how animation works?
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 koobas.hobune.stream
koobas.hobune.stream 
                       
                
                       
			     
			 
                