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Question by KokodokoGames · Aug 29, 2015 at 11:38 AM · vector3transform.positiondepthz

Why does the Z position of my sprite change after updating the X position?

I have a GameObject called Background, with a sprite. The Background has transform 0,0,0 but it sits inside a parent GameObject with transform 0,0,10. This way, everything inside this parent object should always be rendered at Z position 10, or so I thought.

When I update my Background's x position like this:

 transform.position = new Vector3(newX, 0f, 0f);

Suddenly the background goes to Z position 0 in the main game as well, even though its parent is still at Z position 10. In other words, game objects at Z : 5 are now suddenly behind the background.

How is this possible? Can't I set a parent GameObject so that all it's children will always be at the Z of its parent?

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avatar image hexagonius · Aug 29, 2015 at 03:39 PM 0
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change localPosition, not position. position will always alter the position as if the object had no parent.

avatar image KokodokoGames · Aug 30, 2015 at 09:58 AM 0
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Thanks, that worked

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