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Question by soutelit · Jan 16, 2018 at 02:27 PM · vector3transform.position

I want my props to be in front of my camera even when my camera is rotating ,How to set a GameObject's position in front of a FPSController

Hello ! First af all sorry if my english is a bit lame it's not my mother tongue.

Her is my problem. i'm making a little FPS game and i want my FPS controller to be able to hold some props (a bit like in skyrim when you move a corps).

I got a code that work a bit but i still have some issues :

 void Update()
 {
     if (Input.GetKey(KeyCode.F) && m_triggered)
     {
         this.transform.position = new Vector3(m_PlayerTransform.position.x, m_PlayerTransform.position.y, m_PlayerTransform.position.z + 2f);
     }
 }

it hold my props but i can't make it follow my fpscontroller's rotation. I want to have it in front of the FPScontroller's camera.

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