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Question by sa3ido · May 20, 2019 at 06:27 AM · 1st person

How do I check if a game object exist in hierarchy ?

i want to check if a prefab exist in hierarchy and when it not exist i want to move on to the next level, i want to check if a prefab existing in hierarchy and when it not exist i want to move on to next level

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avatar image IldarKasimov · May 20, 2019 at 07:01 AM -1
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The simplest and naive solution is to use GameObject.FindObjectOfType(). If it's returns a reference then the object exists and everything else is up to you.

avatar image Bonfire-Boy IldarKasimov · May 20, 2019 at 11:31 AM 0
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@Ildar$$anonymous$$asimov That just finds if there's an object with a particular component attached, which has nothing whatsoever to do with prefabs

avatar image Bonfire-Boy · May 20, 2019 at 11:28 AM 0
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That's easy. Prefabs don't exist in the hierarchy :)

If you want to know if a prefab has an instance in the hierarchy, that's potentially quite a complex question, depending on what version of Unity you're using.

Assu$$anonymous$$g that you are asking about an instance of a prefab, and that you're using 2018.3 or later... does it have to be a direct instance or could it be an instance of a variant of your prefab?

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Answer by rohitkvasanth · May 20, 2019 at 06:48 AM

@sa3ido 1. Use tags for the prefab. 2. If GameObject go = GameObject.FindGameObjectWithTag("your_tag") returns a null, it doesn't exist in the hierarchy. 3. in that case move on to the next level.

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