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Question by
borrachasate · Mar 31, 2020 at 08:38 PM ·
3dfps1st person
Character controller stops walking in middle of air
So I want to make a fps game and Ive got a pretty good controller that I learned from Brackeys tutorial using character controller instead of rigidbody, but I have perceived that my character stops in the middle air if u release the move key while jumping(I want it to strafe like surf in csgo, how can I do it?) Here is my code:
public class PlayerMove : MonoBehaviour
{
public float speed = 12;
Vector3 velocity;
public float gravity = -9.81f;
public CharacterController ct;
public float jumpHeight = 3;
public Transform groundCheck;
public float groundDistance = 0.4f;
public LayerMask groundMask;
public GameObject box;
bool isGrounded;
// Start is called before the first frame update
void Start()
{
Physics.IgnoreCollision(box.GetComponent<Collider>(), GetComponent<Collider>());
}
// Update is called once per frame
void Update()
{
isGrounded = Physics.CheckSphere(groundCheck.position, groundDistance, groundMask);
if(isGrounded && velocity.y < 0)
{
velocity.y = -2f;
}
float x = Input.GetAxis("Horizontal");
float z = Input.GetAxis("Vertical");
Vector3 move = transform.right * x + transform.forward * z;
move = Vector3.ClampMagnitude(move, 1f);
ct.Move(move * speed * Time.deltaTime);
if(Input.GetButtonDown("Jump") && isGrounded)
{
velocity.y = Mathf.Sqrt(jumpHeight * -2 * gravity);
}
velocity.y += gravity * Time.deltaTime;
ct.Move(velocity * Time.deltaTime);
}
}
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