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Question by Mario15gl · Jan 03, 2016 at 09:26 AM · collisionloadlevel

Load Next scene in Build Settings with collision

I am making a new 2d game with many levels. I want the next scene load when the player collides with a door that has a collider with the option "IsTrigger" marked. I have a script on the door that looks like this:

 using UnityEngine;
 using System.Collections;
 
 public class Door : MonoBehaviour {
 
       void OnTriggerEnter2D(Collider2D other)
      {
          if (other.gameObject.tag == "Player")
          Application.LoadLevel(level name or number);
      }
 }

The script works fine but I can only load an specific scene. Can somebody please tell me a script to load the next level in the build settings when I make a collision with the door so I don't have to make a script for every level.

Thanks.

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Answer by g__l · Jan 03, 2016 at 01:48 PM

 using UnityEngine;
  using System.Collections;
  
  public class Door : MonoBehaviour {
  
        void OnTriggerEnter2D(Collider2D other)
       {
           if (other.gameObject.tag == "Player")
           Application.LoadLevel(Application.loadedLevel + 1);
       }
  }

On the documentation it say Applicatioin.loadedLevel is obsolete and to use SceneManager but i think so would be Application.LoadLevel which works so i think it should work fine. I will check. Anyway that should do the job.

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avatar image g__l · Jan 03, 2016 at 01:49 PM 0
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Yep works fine

avatar image Mario15gl · Jan 04, 2016 at 01:20 AM 0
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It does work. Thank you

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Answer by Zerite · Jan 22, 2016 at 08:33 AM

First, add all your scenes in build (use File / Build Settings...)

Then use the SceneManager in your script

 using UnityEngine;
 using UnityEngine.SceneManagement;
 using System.Collections;
  
 public class Door : MonoBehaviour {
  
       void OnTriggerEnter2D(Collider2D other)
       {
             if (other.gameObject.tag == "Player")
             {
                 int c = SceneManager.GetActiveScene().buildIndex;
                 if (c < SceneManager.sceneCountInBuildSettings)
                    SceneManager.LoadScene(c+1);
             }
       }
 }
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avatar image Speckoh · Mar 22, 2016 at 04:21 PM 0
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you're awesome mate! I've been taking an online course that uses an older Unity function with Application.loadedLevel and since it's obsolete in 5.3, I couldn't figure a way around it until you taught me how to use Scene$$anonymous$$anager.GetActiveScene().buildIndex; Thanks a bunch!

avatar image DigitalGamez Speckoh · May 11, 2016 at 09:51 AM 0
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Is the Tutor Ben??? lol

avatar image DigitalGamez · May 11, 2016 at 09:52 AM 0
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Good Fix for v5 unity getting rid of the obsolete api.

avatar image PenguinActually · Jul 04, 2016 at 03:05 PM 0
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Awesome, great for helping me work out what I needed to do for the new way Unity works. $$anonymous$$odified to suit my needs and its perfect. Thank you very much.

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