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Question by keshk · Jun 29, 2014 at 12:03 AM · collisionloadlevelincrement

Increment doesnt increment after the first increment

I am just trying to use a simple increment to indicate what level to load next after a collision. My levels are named as level 1, level 2 and so on. When I run the game, the initial increment works fine and goes to 2 thus loading my level 2 when I collide. After that, the increment always stays at 2 and doesn't increment to 3,4 and so on. Please advice what I am doing wrong. Thank you.

 public int level;
 
     void Start()
     {
         level = 1;
     }
 
     void OnCollisionEnter(Collision collision)
     {
         if (collision.gameObject.tag == "Player")
         {
             if (level < 10)
             {
                 level++;
                 Application.LoadLevel("level_" + level);
                 Debug.Log(level);
             }         
         }
     } 
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Answer by Lylek · Jun 29, 2014 at 04:30 AM

If your levels are in order in your Build Settings,

 Application.LoadLevel(Application.loadedLevel + 1);

will load the next scene.

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avatar image Kiwasi · Jun 29, 2014 at 04:57 AM 0
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That's pretty clever. I'm going to use that.

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Answer by Kiwasi · Jun 29, 2014 at 12:07 AM

If this script is attached to a game object it will be destroyed and recreated with a value of one each time. Two ways to solve.

  1. Make level static

  2. Use DontDestroyOnLoad

There are advantages and problems to both methods.

Check out the tutorial for more details

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