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Question by hin899 · Apr 22, 2015 at 01:20 PM · shaderproperties

Problem in updating shader properties from script

I have a float property in my shader which I want to change its value from my script.

My shader

 Properties {
     _Opacity ("Opacity", Range(0.0,1.0)) = 1.0
     _MainTex ("Texture to blend", 2D) = "black" {}
 }

My script

     protected void Update ()
     {
         float opacity = 0.2f;

         Debug.Log(string.Format("BEFORE: {0}", this.renderer.material.GetFloat("_Opacity")));

         this.renderer.material.SetFloat("_Opacity", opacity);

         Debug.Log(string.Format("AFTER: {0}", this.renderer.material.GetFloat("_Opacity")));
     }


The problem is this float variable got reset to value 1.0f every frame entering Update().

Any help or clue would be gratefully received!

Thanks.

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avatar image _dns_ · Apr 22, 2015 at 02:01 PM 0
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Hi, it might be because the material+shader you are modifying the value is displayed in an inspector. The inspector will reset the value to whatever value is displayed. I got this problem with the standard shader. $$anonymous$$ake sure no inspector is inspecting this material+shader when you run the script.

avatar image wuzibu · Nov 26, 2015 at 06:26 PM 0
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Hi! I'm having the exact same problem. Did you find, by any chance, a solution, yet?

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Answer by SUMFX · Apr 22, 2015 at 02:46 PM

I'm not sure and not tested but you can try this;

 void Update ()
      {
          float opacity = 0.2f;
  
          Debug.Log(string.Format("BEFORE: {0}", this.renderer.material.GetFloat("_Opacity")));
  
          renderer.material.SetFloat("_Opacity", opacity);
  
          Debug.Log(string.Format("AFTER: {0}", this.renderer.material.GetFloat("_Opacity")));
      }
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avatar image hin899 · Apr 22, 2015 at 02:54 PM 0
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thanks SU$$anonymous$$FX but no luck :(

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