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Question by oliver-jones · Nov 27, 2013 at 11:18 AM · shadertagsproperties

Shader - Change Tag based on Properties

Hello,

I'm trying to include on of my properties into the tag of my shader. I'm very new to writing shaders, so apologies.

I want to change the 'Queue' tag based on a property:

 Properties {
     _Color ("Main Color", Color) = (1,1,1,1)
     _MainTex ("Base (RGB)", 2D) = "white" {}
     _TransparentQ ("Transparent Queue", Float) = 0
     _GeometryQ ("Geometry Queue", Float) = 0
 }
 SubShader {
     Tags { 
         "Queue"="Geometry+" _GeometryQ // ?
         "Queue"="Transparent+" _TransparentQ //?
         "IgnoreProjector"="True"
         "RenderType"="Transparent" 
     }

Where my queue tags are, I want to be able to place the variable float in the properties into them. Is this even possible? Thanks

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avatar image shongbee2 · Apr 25, 2019 at 05:26 AM 0
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I have the same problem, are you resolved this?

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Answer by tanoshimi · Nov 27, 2013 at 12:14 PM

To my knowledge, that is not possible - the values in the Properties block can only be evaluated within the CG program code of a shader, not to create dynamic subshader tag values.

However, you can override the renderqueue specified in the shader for a given material by using Material.renderQueue

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avatar image oliver-jones · Nov 27, 2013 at 02:34 PM 0
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Okay thanks

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