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Question by $$anonymous$$ · Aug 11, 2018 at 12:14 PM · shaderinspectorrendererpropertiesrenderqueue

How to Add Render Queue property in Inspector to LightWeight Shader ?

Hi guys! Im currently trying to use new lightweight srp, and i need to change render queue in order to draw outline behind object. Its easy to change it by script material.renderQueue = 3000; , but in order to see changes you need to hit play. Is there any solutions to add renderqueue property to inspector?

This guys somehow solved this https://forum.unity.com/threads/setting-the-render-queue-for-standard-shader.508767/.

Maybe there is easier solutions? Thanks in advance!

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Best Answer

Answer by $$anonymous$$ · Aug 11, 2018 at 01:27 PM

Find Solution if anyone interested.

First of all Added RenderQueue field it self.

   protected void DoMaterialRenderingOptions()
     {      
         EditorGUILayout.Space();
         GUILayout.Label(Styles.renderingOptionsLabel, EditorStyles.boldLabel);
         m_MaterialEditor.EnableInstancingField();
         m_MaterialEditor.DoubleSidedGIField();
         m_MaterialEditor.RenderQueueField();
     }

But it wasnt saving if you load scene or restart editor.

Added this lines and it works properly.

 if (m_FirstTimeApply)
         {
 
             int renderQueue = material.renderQueue;
           
             MaterialChanged(material);
             material.renderQueue = renderQueue;
             m_FirstTimeApply = false;
         }

Thanks to guy from chat tomix1024.

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