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Question by Dreeka · Oct 14, 2011 at 12:54 PM · texturematerialchildloop

Changing texture of childrens

Hey,

I have the following setup: I have an empty game object, which has many childs. I would like to create a script, which I can attach to the empty game object, and do the following:

It loops trought the childs, and it changes it's main textures. If the object name is "roadEdge", than it skip the object, otherwise, it changes the main texture.

I have tried to do it, but I cant get it working.

Can anyone help me?

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Answer by hololabs · Mar 09, 2013 at 06:44 AM

This might be a more concise way (in C#):

 Renderer[] renderers = transform.GetComponentsInChildren<Renderer>();
 foreach (Renderer r in renderers)
 {
     r.material.mainTexture = myTexture;
 }
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Answer by Ludiares.du · Oct 14, 2011 at 01:20 PM

 foreach(Transform[] childs in transform)
 {
      for(int cnt = 0; cnt < childs.Lenght; childs++)
     {
          if(childs[cnt].name != roadEdge)
          {
          childs[cnt].renderer.material.mainTexture = myTexture;
          }
     }
 
 }
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avatar image Dreeka · Oct 14, 2011 at 01:36 PM 0
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I have copied it to the script, but I have received 10 errors, starting in this line: foreach(Transform[] childs in transform)

I am using javascript.

avatar image Ludiares.du · Oct 14, 2011 at 05:27 PM 0
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This script is for C#. Forgot to say that.

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