Wayback Machinekoobas.hobune.stream
May JUN Jul
Previous capture 13 Next capture
2021 2022 2023
1 capture
13 Jun 22 - 13 Jun 22
sparklines
Close Help
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
  • Asset Store
  • Get Unity

UNITY ACCOUNT

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account
  • Blog
  • Forums
  • Answers
  • Evangelists
  • User Groups
  • Beta Program
  • Advisory Panel

Navigation

  • Home
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
    • Blog
    • Forums
    • Answers
    • Evangelists
    • User Groups
    • Beta Program
    • Advisory Panel

Unity account

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account

Language

  • Chinese
  • Spanish
  • Japanese
  • Korean
  • Portuguese
  • Ask a question
  • Spaces
    • Default
    • Help Room
    • META
    • Moderators
    • Topics
    • Questions
    • Users
    • Badges
  • Home /
avatar image
0
Question by iPedro · Aug 16, 2013 at 07:00 PM · texturematerialscrolling

Scroll Texture with Wrap

Hi - I really appreciate any help on this.

I want to scroll a texture across a plane but have the texture wrap itself as it goes off one end it comes back along the other. Think of clouds that scroll across a plane from right to left, as part of the first cloud goes off the left side of the plane it immediately starts to appear on the right side of the plane. My code is below...

 private int materialIndex = 0;
     private Vector2 uvAnimationRate = new Vector2( 0.01f, 0.0f );
     private string textureName = "_MainTex";
     Vector2 uvOffset = Vector2.zero;
          
     
     void LateUpdate()
     {
         uvOffset += ( uvAnimationRate * Time.deltaTime );
         if( renderer.enabled )
         {
             // This is choppy and doesn't 'wrap' correctly
             renderer.materials[ materialIndex ].SetTextureOffset( textureName, WrapVector(renderer.materials[ materialIndex ].GetTextureOffset(textureName) + new Vector2(0.1f, 0.0f) * 0.1f));
             
             // This just moves the texture from left to right no wrapping at all
             renderer.materials[ materialIndex ].SetTextureOffset( textureName, uvOffset );
         }
     }
     
     Vector2 WrapVector(Vector2 input)
     {
         return new Vector2(input.x - (int)input.x, input.y - (int)input.y);    
     }
Comment
Add comment · Show 1
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users
avatar image robertbu · Aug 16, 2013 at 07:50 PM 0
Share

On your texture import settings, make sure the Wrap $$anonymous$$ode is set to 'Repeat' and not 'Clamp'.

1 Reply

· Add your reply
  • Sort: 
avatar image
0

Answer by iPedro · Aug 16, 2013 at 10:41 PM

Thank you - this worked. I had my Texture Type as GUI so I didn't see this option before. After changing the texture type to texture the option to 'Repeat' was available

Comment
Add comment · Share
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users

Your answer

Hint: You can notify a user about this post by typing @username

Up to 2 attachments (including images) can be used with a maximum of 524.3 kB each and 1.0 MB total.

Follow this Question

Answers Answers and Comments

15 People are following this question.

avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image

Related Questions

Material/Texture on the Inside of a Sphere 5 Answers

How can I swap an object's texture when I click? 2 Answers

Transparent shader and scrolling 0 Answers

CRT/LCD screen shader (for materials) 4 Answers

How to set a texture in an image effect material? 1 Answer


Enterprise
Social Q&A

Social
Subscribe on YouTube social-youtube Follow on LinkedIn social-linkedin Follow on Twitter social-twitter Follow on Facebook social-facebook Follow on Instagram social-instagram

Footer

  • Purchase
    • Products
    • Subscription
    • Asset Store
    • Unity Gear
    • Resellers
  • Education
    • Students
    • Educators
    • Certification
    • Learn
    • Center of Excellence
  • Download
    • Unity
    • Beta Program
  • Unity Labs
    • Labs
    • Publications
  • Resources
    • Learn platform
    • Community
    • Documentation
    • Unity QA
    • FAQ
    • Services Status
    • Connect
  • About Unity
    • About Us
    • Blog
    • Events
    • Careers
    • Contact
    • Press
    • Partners
    • Affiliates
    • Security
Copyright © 2020 Unity Technologies
  • Legal
  • Privacy Policy
  • Cookies
  • Do Not Sell My Personal Information
  • Cookies Settings
"Unity", Unity logos, and other Unity trademarks are trademarks or registered trademarks of Unity Technologies or its affiliates in the U.S. and elsewhere (more info here). Other names or brands are trademarks of their respective owners.
  • Anonymous
  • Sign in
  • Create
  • Ask a question
  • Spaces
  • Default
  • Help Room
  • META
  • Moderators
  • Explore
  • Topics
  • Questions
  • Users
  • Badges