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Question by Sigistrus · Oct 16, 2015 at 09:38 AM · animationuiiosframeratetest

VERY LOW FPS ON IPAD TEST

Hi, everyone, Please give me an help...i've tested my poor animation made by unity that consist in 2 files png and some text directly made on unity...some effects like blinking and fadein/out text...fix images. When i playing a test on my mac it result very fast and smooth...but on my ipad (whit unity remote 4 or Xcode device simulator) frame rates falls down...about 16 to 22...the result is veri jerky animation. I've seen wonderful 3d games like consoles one that runs faster than my poor 40 seconds animation. I don't understand where is my fault. Please help me or suggest me some ideas to set up correctly my animation (the graphic settings of image are 2048x1536..but are fix..nothing to render..like a background) i've use to set up my animation the UI objects (panels, UI image and so on...) i'm using Unity 5. Thank you

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avatar image Sigistrus · Oct 16, 2015 at 10:05 AM 0
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I forget to say that inside the scene there is mp3 sound also but from Ipad I don't hear nothing...

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Answer by boylamn · Oct 16, 2015 at 10:58 AM

Hi @Sigistrus , from my modest experience with unity I can advice you the following things: First you should select all textures in your project, then override them to android or iPhone or any other mobile devices (from Inspector) , after that in "Format" (when you select your texture, it's bellow size in inspector) choose "16bits" instead of "compressed". BTW you can't judge the performance of your game by testing it with unity remote, because it slow the game and it affect the quality of textures. You should build and run your game on your device. Then you can judge the performance of your game.

Regards :)

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Answer by Sigistrus · Oct 16, 2015 at 11:32 AM

thank you very much, i try to modify the images attribute as you suggest. To run the game on my device is more complicate because I didn't subscribe yet the apple developer program, so in wich way i can test my game on my device without this subscription?..there's another way to do it?...

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avatar image boylamn · Oct 16, 2015 at 12:32 PM 0
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To be Honest with you I don't have an Apple developer account and I don't plan to have one in near future. So I advise you to switch your platform in unity to Android and try to test your game on any Android device (and there's so much) and trust me your game is the same whether in iPhone or Android because you make one game and unity will deploy it to multiple mobile platforms while maintaining the same characteristics.

avatar image Sigistrus boylamn · Oct 24, 2015 at 05:49 AM 0
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A little update... With the brand new release of OSx EL Capitan and the new Xcode version we are be able to run and test permanently apps on our devices..."free"!!!!...without subscribe to app developer center (until the release obiouvsly..). Only Apple ID is needed to run and install apps on devices.

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