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Question by Tulwean · Jul 18, 2018 at 08:53 AM · prefabsgeneration

generating hallways using prefabs based on difficulty

So I've been searching everywhere and I have had no luck.

I want to build a level that has 6 hallways that branch off the main room in a pattern based off of a chosen difficulty.

I have hallway sections build as prefabs that I'd like to place down to save from building the entire level for each difficulty.

I'm really new to C# and I have no idea where to start doing this. Any help would be greatly appreciated.

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Answer by tormentoarmagedoom · Jul 18, 2018 at 12:19 PM

Good day Tulwean.

I dont get exactly what you want... You want to create hallways during runtime? Then learn about Instantiate()

And if you are that new, maybe is a good option to llok some basic / intial tutorials about Unity interface, Unity scripting, and Unity features... It will make you realize all you can do !!

Good luck!

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avatar image Tulwean · Jul 18, 2018 at 11:27 PM 0
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This is what I would like to do. This would be for easy and hard would be a lot bigger. This is just one set of hallways. Rooms would be attached to the hallways but I'm sure if I can figure out the hallways the rooms should be easy. I've watched a ton of tutorials and have some Udemy courses(since they are a huge sale I grabbed a bunch of them).

If I can figure out how to do it the mansion would be built in the previous scene to reduce load screen time

And yeah. I am that new. I've never touched C#. From what I've seen with it Unity is an extremely powerful game engine and I cant want to get more in-depth with it.

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