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Question by jokehboy · Nov 27, 2021 at 07:36 AM · prefabslevelgenerationtilesblocks

Prefab block based level generation | Generating a level from prefab blocks

I have building blocks for a level, each block has 4 sides:


  • Front

  • Back

  • Left

  • Right


Each of these blocks have different sides that are open or closed creating different types of blocks: Straights, corners, start, end, etc...


Some of these blocks can be rotated and some of them can't (otherwise some obstacles would be backwards)


alt text


I'm wondering how I would go about creating a system that:


  • Places the start block

  • Selects which side it should continue the path from

  • Selects a random block from the pool

  • Checks to see if it can fit

  • If it can't fit in it's current state

  • See if it is allowed to be rotated

  • If it is allowed to be rotated, rotate it into place, instantiate it and continue the loop

  • If not, select another block and try again


    I've been racking my brain on how I could go about achieving this but I think I'm in a rut. Any help or pointers would be greatly appreciated :D

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avatar image MilitaryG · Nov 27, 2021 at 08:37 AM 0
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I did a labirintih like that a littlt bit simpler but in your case i would make 2 solutions


1 make 12 prefabs each for the each possible need


2 make 12 functions getting a certain prefab and placing it at each possible need.


I went on the 2 way


Also remember you need 4 bool s per node and 3 are related to each other

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