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Question by buscommando · Feb 27, 2013 at 06:34 PM · collidertriggerontriggerenterconditional

Why doesn't this work? Comparing gameobjects in OnTriggerEnter

I cannot understand why this code does not work:

 var playerObject : GameObject;
 
 function OnTriggerEnter ( other : Collider) {
     if ( other.gameObject == playerObject ){
         print( "Player triggered the trigger." );
     }
 }

playerObject is defined (in the inspector) as the player.

When I take out the conditional and replace it with

 print( other.gameObject + " triggered and should be compared to " + playerObject );

the output is "Player triggered and should be compared to Player" (when the player enters the trigger collider)

So why isn't the conditional true???

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avatar image Julien-Lynge · Feb 27, 2013 at 06:44 PM 0
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Do you have multiple gameObjects named 'Player'?

Just curious - what happens if you print out the positions of the two objects? Are they at the same point in space?

Debug.Log("Other: " + other.gameObject.transform.position + ", playerObj: " + playerObject.transform.position);

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Answer by buscommando · Mar 01, 2013 at 03:09 AM

Apparently when I set the gameObject with the inspector, I clicked on the dot and chose the gameObject from the list that shows up. I can't explain why this is wrong, but it is.

I got it to work by dragging the gameObject from the scene hierarchy into the script's inspector pane.

I can only assume that the gameObject that I chose originally was the prefab from my assets folder and not actually an existing object in the scene.

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