Wayback Machinekoobas.hobune.stream
May JUN Jul
Previous capture 13 Next capture
2021 2022 2023
1 capture
13 Jun 22 - 13 Jun 22
sparklines
Close Help
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
  • Asset Store
  • Get Unity

UNITY ACCOUNT

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account
  • Blog
  • Forums
  • Answers
  • Evangelists
  • User Groups
  • Beta Program
  • Advisory Panel

Navigation

  • Home
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
    • Blog
    • Forums
    • Answers
    • Evangelists
    • User Groups
    • Beta Program
    • Advisory Panel

Unity account

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account

Language

  • Chinese
  • Spanish
  • Japanese
  • Korean
  • Portuguese
  • Ask a question
  • Spaces
    • Default
    • Help Room
    • META
    • Moderators
    • Topics
    • Questions
    • Users
    • Badges
  • Home /
avatar image
0
Question by Imawookie · Nov 13, 2012 at 01:03 AM · collidertriggerontriggerenter

Interpolation through a Trigger at runtime

I'm having problems with making triggers work when I move through them in game. The game is meant to be turn based, so movement is produced by a grid of transparent squares encircling the player, and the player moves to the square that is clicked on via linear interpolation. I have various pickups and traps that are set up as triggers around the level, but for some reason when the player passes through them, they don't trigger. However, when I START the player inside the trigger, or any other object for that matter, it will set off the trigger, just not in run-time. I have the code placed on all the triggers,the triggers all have a rigid body, the player does not. They both have box colliders.

This is the code for a random trap, very basic.

function OnTriggerEnter(other : Collider){ print("collision happened"); if (other.tag == "Player") { other.GetComponent(Player).Die(); } }

if anyone could let me know why it won't trigger when the player Lerps through it, I would really appreciate it. Thank you.

Comment
Add comment · Show 3
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users
avatar image IgnoranceIsBliss · Nov 13, 2012 at 01:23 AM 0
Share

Do you want to try it WITHOUT rigid bodies on your triggers? And if that fails, perhaps with a rigid body on the player ins$$anonymous$$d?

avatar image IgnoranceIsBliss · Nov 13, 2012 at 01:44 AM 0
Share

That's just a guess of course, but I know that certain objects don't interact quite the same way when you make them Rigid Bodies.

You should only make objects that really need actual physics and/or gravity use the RigidBody component - most stationary or static objects in your scene don't need it.

avatar image Imawookie · Nov 13, 2012 at 01:53 AM 0
Share

ahh it appears to work if theyre both rigid bodies, I was trying to avoid using rigid bodies due to my player interacting with objects funny and getting knocked off his course etc. but i was just made aware of the "is kinematic" check box and what it actually does. thank you.

1 Reply

· Add your reply
  • Sort: 
avatar image
0
Best Answer

Answer by sparkzbarca · Nov 13, 2012 at 01:53 AM

your not lerping in FixedUpdate.

mark as answered if fixed please.

Comment
Add comment · Share
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users

Your answer

Hint: You can notify a user about this post by typing @username

Up to 2 attachments (including images) can be used with a maximum of 524.3 kB each and 1.0 MB total.

Follow this Question

Answers Answers and Comments

11 People are following this question.

avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image

Related Questions

Trigger Spawning? 1 Answer

Can't figure out how to use multiple triggers in single scene 1 Answer

check when a projectile that is a trigger hits a mesh that is also a trigger 1 Answer

How to figure out the contact point of OnTriggerEnter? 1 Answer

Keep doing something while colliding 1 Answer


Enterprise
Social Q&A

Social
Subscribe on YouTube social-youtube Follow on LinkedIn social-linkedin Follow on Twitter social-twitter Follow on Facebook social-facebook Follow on Instagram social-instagram

Footer

  • Purchase
    • Products
    • Subscription
    • Asset Store
    • Unity Gear
    • Resellers
  • Education
    • Students
    • Educators
    • Certification
    • Learn
    • Center of Excellence
  • Download
    • Unity
    • Beta Program
  • Unity Labs
    • Labs
    • Publications
  • Resources
    • Learn platform
    • Community
    • Documentation
    • Unity QA
    • FAQ
    • Services Status
    • Connect
  • About Unity
    • About Us
    • Blog
    • Events
    • Careers
    • Contact
    • Press
    • Partners
    • Affiliates
    • Security
Copyright © 2020 Unity Technologies
  • Legal
  • Privacy Policy
  • Cookies
  • Do Not Sell My Personal Information
  • Cookies Settings
"Unity", Unity logos, and other Unity trademarks are trademarks or registered trademarks of Unity Technologies or its affiliates in the U.S. and elsewhere (more info here). Other names or brands are trademarks of their respective owners.
  • Anonymous
  • Sign in
  • Create
  • Ask a question
  • Spaces
  • Default
  • Help Room
  • META
  • Moderators
  • Explore
  • Topics
  • Questions
  • Users
  • Badges