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Is there a setting for steroscopic rendering?
I need to make a game view that looks like this video and put it on a 3D monitor.
Answer by Vilhien · Jul 17, 2018 at 09:08 PM
https://docs.unity3d.com/Manual/StereoscopicRendering.html
Build settings I believe, and something about holding shift when you start the player. Hope that's what you're looking for. Good luck!
What version of Unity is this for? I don't see the word "DirectX11.1" at all in the player or build settings. Is it in a different settings menu? Thanks.
Answer by mikewarren · Jul 19, 2018 at 06:52 PM
Do the following...
Project Settings -> Player
XR Settings
Check "Virtual Reality Supported"
Add "Mock HMD" to Virtual Reality SDKs
Move to top of SDK list or remove all other SDKs
Used to be called "split" mode; don't know why it's now "Mock HMD".
On 2018.2 it doesn't seem to render split mode in the Editor play mode, but the built player does.
Hope that helps.
Where can I get the "mock H$$anonymous$$D" SD$$anonymous$$ from?
It's built into the SD$$anonymous$$s included in the engine. You just need to enable it by adding it to the list of VR SD$$anonymous$$s supported by your app under XR Settings. (Hit it "+" button on the SD$$anonymous$$ list)
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