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Question by
TheDeveloper10 · Aug 26, 2020 at 07:59 AM ·
animationanimation controllerikinverse kinematic
A problem with Animation Rigging package
I installed the Animation Rigging package and made some constraints that work really well. However they somewhy rotate the root bone of my rig. The constraints are placed in Rig and the Rig is placed in RigBuilder. So I tried removing the constraints only but that didn't fix the problem. Then I removed the Rigs and it fixed the problem. When RigBuilder's rigs are empty then the problem doesn't occur. But I need Animation Rigging for my project. How can I fix this issue?
Here's a picture of body rig mapping(it may help):
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