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Question by
vuqarahim · Dec 27, 2020 at 09:47 AM ·
animation3danimation controllerinverse kinematicmelee attack
How to get 3d Melee attack animation to play right?
So I am trying to implement an melee attack animation that I took from mixamo, in preview it plays right but inside the game when I play the animation players hand doesnt move up correctly.
First I thought it was because of the Inverse Kinematics setup I did for weapon aiming, but then I commented out all the kinematics stuff and it still doesnt play right. Any idea?
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