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Question by belhadj_hmida · Jul 31, 2017 at 05:03 AM · raycast

Physics.Raycast Hit Distance

Hi, I am just getting started with Unity Engine and i am having a little problem with the HitResult.distance value outputed from physics.raycast. Here is a video i recorded about how the problem looks like:

https://youtu.be/NM_jZSHwQI0

As you can see in the video, i am controlling a camera with a raycast from the cube to the camera and i am using 3 raycast only for better result (c# code in last 15 seconds).

The distance given by the raycast function in output is varying with a noticed value like in a frame it is 1.9 and in the next 2.3 and in the next it is 1.9.

i tried using an average between the previous given distance and the current distance to reduce the difference but it didn't work .

Thanks.

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