Question by
Cloudy_Boxscape · May 26, 2017 at 10:11 PM ·
c#raycastmultiplayerspawning problemsbullets
Spawning objects uNet Client and Local
I have a situation where I use a raycast from my camera for a 3rd person crosshair. But when I spawn the in the local it works perfectly fine BUT when it comes to the client the clients spawning bullets move towards the Local player's raycast but not the clients own raycast. I am not sure if I made self clear but I would love to get help.
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