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Particle system not rendering in front of sprites
Hey all, I'm having an issue with a particle system not rendering in front of my sprites/tilemaps. I understand that in the renderer component of the particle system you can (supposedly) change the layer of the particle system, but when I change its order in the layer, or add another layer and put it on there, it doesn't seem to make any difference. I've tried adding a particle system to different game objects on different layers but it always seems to render behind my sprites.
Does the layer section of the renderer simply not work or am I doing something fundamentally wrong here? Thanks.
What shader you use for your sprites? Do you even use UI canvas for your sprite?
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