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Question by amit-chai · Jul 12, 2018 at 06:40 PM · vrpipelinecameras

Lightweight Virtual Reality Render Pipeline 2nd Camera Support

Hi! I've migrated to Lightweight Virtual Reality Render Pipeline after some digging everything seems to work. one issue, for now, is that i'm using two cameras and now the 2nd camera is not rendering. The 1st camera is rendering my close objects (player), and the 2nd is for far objects (environment). It is important since my player is traveling more than 30km in unity space system and after long travel everything become mostly shaky on the close camera range. using 2 cameras solved my issue by working with camera layers. This was working great on Gear VR. Now with the new pipeline, it's not. Is there a solution how to overcome this?

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avatar image MaxKarpinsky · Feb 14, 2019 at 08:18 PM 0
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https://issuetracker.unity3d.com/issues/black-background-when-using-camera-clear-flag-depth-only-in-lwrp-only

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Answer by amit-chai · Mar 21, 2019 at 05:39 PM

Thanks! Will check this out

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