LightWeight Render Pipeline VR onePlus A6013 - Cardboard right eye misaligned
Hello,
I'm trying to use the lightweight render pipeline in a google cardboard project, but am having trouble with a particular phone.
I'm successfully building to the Samsung Galaxy S9, but with the OnePlus A6013 the right eye is extremely misaligned - pointing too far right.
I can set up the basic project described here - https://developers.google.com/vr/develop/unity/get-started-android and even set single pass rendering successfully - without misalignment. But as soon as I add the LWRP it develops this issue. I'm on unity version 2018.3.4 and with the LRWP I've tried the latest version (4.9.0) and I also tried 4.1.0 just in case.
Can anyone figure out what I'm doing wrong?
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