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Android profiler: CPU usage becomes more and more over time? (Please help)
Hey guys,
I have a 3D "flappy bird" style game.
The entire scenery is rendered at the beginning and I Destroy() them when they leave the screen on the left (in an effort to decrease lag).
3D Characters are Instantiated during play but also Destroy()ed when they leave the screen on the left.
However, checking the Profile at 5 seconds and 1 minute, CPU usage is doubled! I don't understand, it's almost as if what has been shown on screen keeps getting rendered even after it leaves the screen or is destroyed? I really don't know...
Profiles pictures BEFORE and AFTER:
Start:
End:
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