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Using .prefabs externally
So random question...
Is there anyway I could write into my vb program that will read and write to .prefabs?
Why you may ask? Making an mmo through unity is tough (data entry side of things) Most thins can be read and stored from mysql... but stuff like items(weapons and what not) need a prefab.
Just hoping someone else has done this or knows of a general way of doing this.
Thanks for reading :)
Answer by kidne · Dec 21, 2015 at 12:41 AM
Don't think so. I save all the players custom attributes to my server, let them download the info when they sign in, and apply the info as needed
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