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FBX Import model won't change transform in playmode, only in Scenepreview. Why?
I made a model in Blender and imported it in Unity as an .fbx file. So far so good, everything did work. Unless that only in playmode, the changes to position, rotation and scale won't apply to the gameobject. It's getting displayed correctly in the sceneview, but when I press play button it just ignores everything I did. Unfortunately i can't change the transform at the importsettings too. All the other question about fbx imports didn't really address my problem and google didn't help either. Or maybe i just was searching with the wrong terms.
Any ideas how I can solve this issue?
Answer by DESTRUKTORR · Jul 31, 2012 at 03:38 PM
are you sure you're trying to change the transform on the whole thing, and not the parts (children of the overall object)?
If there's an animation component attached, try removing it and see if that solves your problem. You may also want to just make sure you're moving the right thing.
I'm pretty sure that it's an animation. This has been asked around 20 times now...
I'd be inclined to agree. I had a similar issue, but figured out pretty quickly that it was caused by the animation being attached...