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Question by haticemutlu · May 08, 2012 at 10:42 AM · importfbxuv

importing from maya uv problem

hello, i have a model, in maya uv texture editor it has one uv. but when i export it to the unity (.fbx), unity shows 2 uvs: uv, uv2. how can i fix it? could you please help?

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avatar image Paulius-Liekis · May 08, 2012 at 12:15 PM 0
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Unity creates uv2 by default. Is it a problem?

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Answer by haticemutlu · May 08, 2012 at 02:37 PM

second uv increases the vertex count. doesn't it?

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avatar image Paulius-Liekis · May 09, 2012 at 07:09 AM 0
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no, if it's identical to uv1.

avatar image Mudflap · Jul 13, 2012 at 02:07 PM 0
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It doesn't increase verts, but the batching limit is cut in half. This happened to me too and I'm trying to fix it. Now all of my models don't batch. Big pain.

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