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Question by CreatorsBureau · May 25, 2021 at 09:53 AM · 3dmobileoptimization

How to optimize 3D game on mobile?

Hi!

I've already made some 3D projects and every time faced a problem with performance ( 40-45 fps ). I've read a lot of papers, have watched many tutors and still can not totally optimize my game.
What i've already done:

  • Used URP with low settings

  • Used Forward renderer

  • All shadows and light are baked. Moving objects gets light from light probes ( 1 lightmap )

  • Only 1 material for whole scene

  • Using occlusion culling ( actually full scene in camera view, but i still baked it )

  • Static and dynamic batching is enabled and setted up as well ( game has ~80 draw calls and others are batched. Also it's doesn't matter 300 draw calls or 50 i still have ~45 fps )

  • Script backend is L2CPP

  • Game has about 2 button at all. So a small amount of ui

  • Game is not scripts-heavy. So there is not "GetComponent" or etc. calls in Update

  • No any Post Processing

  • No any sounds

Here it is Profiler data: alt textalt text

My Device: Xiaomi Redmi Note 6 Pro ( 4 RAM, Snapdragon 636 )

I've used custom script for fps checking found on forums. I see a lot of hyper-casual games in stores and they have 60 fps on my device considering that these game have realtime shadows on characters ( maybe it has not but seems like this ).
I think i skipped one important setting any where and as result have low fps. Please help me )

image-2021-05-25-12-51-46.png (189.1 kB)
image-2021-05-25-12-54-41.png (257.7 kB)
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