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Question by Cascadiarch · Jul 02, 2018 at 07:24 AM · movementvariablestroubleshooting

Adding variables together.

I want to make multiple integers that can be changed in the middle of play, and have those integers link up with percentages that update as they do. But I can't wrap my head around getting Unity to understand even basic mathematics.

 public int GroupA;
 public int GroupB;
 public int GroupC;

 private int GroupTotal()
 {
     GroupA + GroupB + GroupC;
 }

 private float PercentageA()
 {
     GroupTotal / GroupA;
 }

 private float PercentageB()
 {
     GroupTotal / GroupB;
 }

 private float PercentageC()
 {
     GroupTotal / GroupC;
 }

 void Start () {
 }

 void Update () {
     Debug.Log (GroupA, GroupB, GroupC, GroupTotal, PercentageA, PercentageB, PercentageC);
 }
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Answer by Shameness · Jul 02, 2018 at 07:29 AM

GroupA / GroupTotal ; big number goes bottom, multiply with 100 if you want number between 0 and 100

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Answer by Cascadiarch · Jul 02, 2018 at 08:03 AM

That did help, yeah. I also think I also figured out how to make math work in a function. The updated code, between 'public int GroupC' and 'void Start ()' now looks like:

 private int GroupTotal;
 private float PercentageA;
 private float PercentageB;
 private float PercentageC;

 void PercentileUpdate(){
     GroupTotal = GroupA + GroupB + GroupC;
     PercentageA = GroupA / GroupTotal;
     PercentageB = GroupB / GroupTotal;
     PercentageC = GroupC / GroupTotal;
 }
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