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Question by Althaen · Jun 19, 2013 at 02:07 AM · movementvariables

Access a variable from another script

I want to use the hit.point from the InputManager.cs as the target in Movement.cs.

So:

In InputManager.cs call the movePlayer function (which is in MovementManager.cs) with the hit.point information from InputManager.cs being used as the point the player moves to

InputManager.cs:

       private void terClick(GameObject terrain)
        {
            Ray ray = Camera.main.ScreenPointToRay(Input.mousePosition);
            RaycastHit hit;
             
            if(Physics.Raycast(ray, out hit, 100))
         {
             
             if(hit.collider.gameObject.tag == "Terrain")
             {
                 Debug.Log ("Terrain was clicked, point: " + hit.point);
                 Debug.DrawRay (ray.origin, ray.direction * 10, Color.yellow);
             }
         }

MovementManager.cs:

 public void movePlayer()
 {
     //hit.point is being used as a target to move towards
     iTween.MoveTo(gameObject,iTween.Hash("position",hit.Point,
                                          "speed",4f,"orienttopath",true,
                                          "easetype","linear","looktime",2f,"axis",
                                          "y"));}
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Answer by Althaen · Jun 19, 2013 at 11:02 PM

All I did was make clicking on the terrain in the InputManager use SendMessage to send the lasthit recorded from the NGUI raycast to movePlayer() in the MovementManager by using UICamera.lastHit.point as the target position.

Input:

 using UnityEngine;
 using System.Collections;
 
 public class InputManager : MonoBehaviour {
     
     public GameObject terrain;
     
     private void Awake()
     {
         UIEventListener.Get(terrain).onClick += terClick;
     }
     
     public void terClick(GameObject terrain)
     {
         gameObject.SendMessage("movePlayer");
     }
 }

Movement:

 using UnityEngine;
 using System.Collections;
 
 public class MovementManager : MonoBehaviour {
     
     public void movePlayer()
     {
         
         iTween.MoveTo(gameObject,iTween.Hash("position",UICamera.lastHit.point,"speed",4f,"orienttopath",true,"easetype","linear","looktime",2f,"axis", "y"));
     }
 }
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