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Question by qwertyp · May 22, 2011 at 10:49 PM · wheelcollider

Wheel falling through ground

I have a standalone wheel with a wheel collider w/ the following setup

  • Wheel (script here)
  • Wheel Mesh
  • GameObject with attached Wheel Collider

My script is very simple:

var Torque : float = 20.0;

var Wheel : WheelCollider;

function Update () { Wheel.motorTorque = Torque * Input.GetAxis("Vertical"); }

When I then move the Vertical Axis, the wheel begins to rotate and then falls through the ground. What am I doing wrong?

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avatar image Joshua · May 24, 2011 at 02:59 PM 0
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Does the wheel 'fall over' on it's side?

avatar image yoyo · Mar 14, 2012 at 10:27 PM 0
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make sure rotation is on the Wheel $$anonymous$$esh, not the WheelCollider

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Answer by qwertyp · May 24, 2011 at 08:46 PM

I actually didn't end up using a wheel collider. I just used a mesh collider and added torque to the rigid body. Works fine. The wheel collider was really a bit more complex than necessary.

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Answer by Muzz5 · May 24, 2011 at 03:21 PM

Use multiple wheel colliders, perhaps? Because they are wafer-thin, not like a 'real' wheel. They fall over so easily if you've only got one of them, to the side, and then would fall through the terrain. If you're making a game with just a wheel, then perhaps try freezing the rotation.

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avatar image Louis Getz · Feb 18, 2014 at 01:15 AM 0
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Sorry to gravedig but freezing the rotation solved the problem he described. Thank you $$anonymous$$uzz5

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Answer by reptilebeats · Jan 29, 2012 at 02:09 AM

you got them set up the wrong way round either whe wheel collider should be the root or in a seperate folder in the root

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