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Question by Sgt_Spike · Jun 28, 2018 at 12:25 PM · animationobjectsanimation controlleranimation clip

Problem with animation timeline

So this is getting very annoying so i'll really appreciate it if someone could help. I'm currently working on a new game, and I never experienced this issue when creating my last game. For some reason, when I create an animation for an object, the timeline just disappears from the animation tab. I can see that the animation still exists in the assets folder, but it just doesn't show up in the animation tab so I can't edit it anymore. The objects even animate the way they are suppose to even though the timeline never shows, well some of them so anyway. Others appear at completly random coordinates. alt text

If I'm not explaining it very clearly, you can see in this image that my object called 'Level01' is missing the animation timeline. It's saying that no animations exist for this object when they actually do, because it still animates in playmode. There's an animation controller in my assets folder called 'Level01' which is for this object, and the animation I have created with it is called 'EnvFallC1L1'.

alt text Here's the inspector for this object in case any of my componets are responsible for this strange bug.

I can't do much more on my game until this dumb error is solved so I appreciate any help (even if the help doesn't help :D)

Thanks!

aaa.png (67.9 kB)
bbb.png (28.5 kB)
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Answer by Sgt_Spike · Jun 28, 2018 at 08:17 PM

Ok, so I found the issue. For some reason when the animation clips are marked as 'Legacy' they will no longer show up in the timeline. For anyone experiencing the same issue but needs to keep the clips as 'Legacy', what you have to do it turn 'Legacy' off, drag the animation clip onto the correct gameobject again to re-link it, and it then should show up in the timeline. When you have finished editing it you can then re-mark it as 'Legacy'. It's a bit fiddly to deal with but it's a solution and it works, so fine by me :D

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