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Export Scene or GameObject as FBX
Is it possible to export an entire scene or GameObject as an FBX file that can be imported to Maya?
I made modifications to the camera in Unity and would also like to export it into Maya.
I tried looking for solutions but I can only find ways to import to unity rather than exporting from it.
There is a script that can export single objects in OBJ format...only the mesh:
robertbu that works for objects with meshes like you said. Is it possible to export the unity camera and import it into $$anonymous$$aya?
Answer by TobiasB · Aug 29, 2014 at 11:55 AM
Since FBX format is the default import format for Unity, it should also support exporting to that format.
I've been working with games for a long time now, and there is always a lot of times where being able to get something from the game engine back into a 3D package very useful if not necessary.
For example building custom mesh colliders, mesh for particle emission etc., for a level setup in the engine.
I think Unity should make it a priority to be able to export to either FBX or Collada. Obj is an ancient format and doesn't work with vertex colors.
And someone wrote that Unity is a game engine and not a modelling tool. So what? Unity is a tool, and good for procedural mesh generation, which can be very useful for creating geometry for a game or something else creative.
Kind regards, Tobias Biehl / Technical Artist @ Playdead
Answer by amoghvc · Jul 18, 2019 at 11:38 AM
old thread, but does this help?
https://docs.unity3d.com/Packages/com.unity.formats.fbx@2.0/manual/devguide.html
Answer by mewhy · Mar 04, 2013 at 08:37 PM
i dont think that is possible considering that you are trying to export from unity which is is a game engine, and into Maya which is a 3d editing tool. It only works the other way around (like you said) according to my knowledge.
Answer by Fishypants · Mar 20, 2014 at 06:35 PM
I know this is an old thread, but I figured I would let you know that I'm working on a exporter right now that exports from Unity directly to the Maya Scene format:
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