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Question by me2000 · Nov 09, 2015 at 11:11 AM · javascriptgraphicsscriptingbasicsqualityqualitysettings

Unity if (qualitylevel...)?

I want to make a script that turn on and off camera effects and objects depending on the quality level, but how do I make an if statement for quality settings? I tried:

 If(QualitySettings.QualityLevel(1)){
 
 }

but that just seems to be completly the wrong way.

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Answer by Cepheid · Nov 09, 2015 at 02:27 PM

Hi there @me2000 You're pretty close you just need to state what the if statement is looking for. Unity has a Get method for the current quality level index which you can use to compare in the conditional. For example:

         if(QualitySettings.GetQualityLevel() == 1)
         {
             //Do stuff here.
         }

Remember to always have a look at the scripting reference as every possible variable, method, enum etc. That a class can have is listed there. Have look here: QualitySettings Scripting Reference for more. Hope this helped :)

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