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Question by Isa · Sep 19, 2011 at 04:31 PM · buildresourcespath

pathname slash/backslash

Hello,

after building my game (windows standalone), it doesn't work because there are information and data missing which are in the executablename_Data/Resources folder. I try to get access to this data with Application.dataPath + "/Resources/fileName.xml. It works only if i copy&paste the xml manually into this folder after the build.

How to solve this problem: "Note that the string returned on a PC will use a forward slash as a folder separator." http://unity3d.com/support/documentation/ScriptReference/Application-dataPath.html

The path I get with application.dataPath is like: C:/.../.../executablename_Data but on windows it has to be C:\...\...\\executablename_Data

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avatar image frogsbo · Sep 08, 2014 at 06:25 PM 0
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yes my getfile path name is this. i have to replace them i guess:

E:/Users/Tuone/Downloads/CharacterCustomization/CharacterCustomization/Assets\DressingroomExample\dressing_room\textures\wallpaper.tga

code: this would fix it;

     retrievepath = retrievepath.Replace(  "\\" ,  "/"  );

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Answer by Eric5h5 · Sep 19, 2011 at 05:06 PM

You don't need to use backslashes even on Windows, just forward slashes.

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avatar image Isa · Sep 20, 2011 at 08:26 AM 0
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In my reader script I have a Debug.Log if the file can't be opened: "Error opening: " + pathToFile + " for reading." And i get this message in the output.log with the pathname in it. With forward slashes. Error opening: C:/.../.../.../... for reading. But if i click on the file and check the path, it's with backslashes. Is this the problem why it can't open the file?

avatar image japanitrat · Sep 20, 2011 at 08:48 AM 0
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no, it is not

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