- Home /
Alternatives to Resources.Load or Refining that command
Hello! I have done a hefty search around the Forums and such and I cannot find a way to "refine" Resources, or actually use a different system.
Is there a way to load an asset using a path? ( Resources.LoadAssetAtPath only works in the editor )
Or is there an entirely different function I can use?
Thankyou kindly.
Solution: You can create multiple "Resources" Folders wherever you need, it will automatically look through all of them to find the Asset you wanted. This solves the issue with sorting them in a way that isn't a massive jumblefuck of assets. ^_^
Answer by MattyG08 · Oct 02, 2012 at 03:46 AM
Nevermind, Solved
Hi, would you $$anonymous$$d editing this answer to include the details on what solved your problem? It helps people who were looking for the same thing get the information they're looking for.
Thanks, glad you found what you needed!
Your answer
Follow this Question
Related Questions
Loading/mounting alot of assetbundles 1 Answer
Access path of stored asset 0 Answers
Loading in Sprites outside of unity? 1 Answer
How to (de) serialize unity references at runtime? 3 Answers