How do i make the raycast push the bone of a bot?
When i shoot a leg, i'd like to see the leg being pushed by the bullet (raycast) while the bot is still animated. For now, when the bot is alive and gets shot, he doesn't react, just keeps animating rigidly. Even a snipe on the head won't make he's head get pushed. When he dies tho, the ragdoll works just fine. I had a lot of trial-and-error with rigidbody, character joint and my scripts, but no success. Either the bullet pushes the colliders and everything gets actually messed up (the collider keeps moving like a ball) or the same rigid animation as Always.
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