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Question by THEAK472009 · Jun 05, 2014 at 12:41 AM · loadingapplication.loadlevel

Use Application.LoadLevel or have the entire game as one scene or something better?

Hello, I am developing a puzzle game (Mobile) with about 100 levels. Presently I have made a nested prefab system and a level manager for loading levels. Now the pros and cons are: Pros: No loading or unloading of assets during gameplay. Cons: Long loading times when the game is launched for the first time (~8 seconds)

Now, is there a better way to do this rather than loading everything at beginning?

Thank You.

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avatar image Tim-Michels · Jun 05, 2014 at 08:59 AM 1
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Loading all your assets during launch seems the best way to go for your kind of game, the only thing you could do is just optimize your assets. Is there a lot of audio being loaded, because decompressing audio takes a lot of time.

avatar image THEAK472009 · Jun 05, 2014 at 03:59 PM 0
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Thanks, no there is not much audio

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Answer by Laundro · Jun 05, 2014 at 09:59 AM

Depending on how complex the scene it may be beneficial to load the levels separately. However if you wanted to add a splash screen and/or loading screen you could get away with having it all in one.

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avatar image Xitech_ · Jun 10, 2014 at 08:30 AM 0
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I put up a splash screen. While displaying the splash screen I am loading the game. So it feels like loading does not take so long.

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