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              This question was 
             closed Jun 05, 2014 at 12:50 AM by 
             getyour411 for the following reason: 
             
 
            Duplicate Question
 
               Question by 
               THEAK472009 · Jun 05, 2014 at 12:41 AM · 
                loadingapplication.loadlevel  
              
 
              Use Application.LoadLevel or have the entire game as one scene?
Hello, I am developing a puzzle game (Mobile) with about 100 levels. Presently I have made a nested prefab system and a level manager for loading levels. Now the pros and cons are: Pros: No loading or unloading of assets during gameplay. Cons: Long loading times when the game is launched for the first time (~8 seconds)
Now, is there a better way to do this rather than loading everything at beginning?
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