Question by
longiave · Jun 19, 2018 at 12:53 PM ·
pluginversiondevelopmentdevelopment build
Adding runtime Dll compiling for all the platform used
Ok i know that no one have done this, so imagine that you have several tools and you don't want to include all the tools in the build, and also you want to update the tools without rebuild the platform so how i can achieve this? My first idea is to compile for all the platform and store to the database, at the startup the unityApp load the file and add it to the dependency
Do you have any ideas or suggestions?
How can we do it?
I want to publish this to everyone free of charge on the asset store, if you want to give me a hand you will become a parthner of the project and your contribution will be public.
unity!
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