Something wrong with the build size?
My build size is too large, i check in the console editor log file and there is a big percentage that don't know where is.
How can i do to make my game weight light?
Sorry for my bad english, look the photo and will be easer to undestand: https://ibb.co/bTETqJ
Ps. The smartphone sign 77.45 mb when is installed, why?
What version of Unity are you using?
Where is the error displayed?
When does this error get displayed?
I'm using unity 2017.3.
No error displayed, but if you sum all the % of the photo, is really distance to 57mb or 77.45mb, and i don't know why.
I check it in the unity editor log file, there's no error displayed
it could be something with the phone allocating space on the drive. nothing ever installs perfectly, It's like lining up Lego blocks but not all the pieces fit perfectly so some stick out using more space than is necessary.
It could also be the phone allocating space for updates or system information for the phone to keep track of it.
Answer by tormentoarmagedoom · Jun 19, 2018 at 07:46 AM
Textures and Audio is the heaviest things, in the inspector, you can reduce its quality and the size. And 4 Mb for dll
You can also use diferent ways to compress the game when building.
Good luck.
Answer by bpiedlow · Mar 18, 2021 at 06:26 PM
If getting error similar to:
The games menu will work but when i click play to load the next scene i get an error stating: WebGL: RuntimeError: memory access out of bounds.
This solution worked for me: https://forum.unity.com/threads/error-on-build-argumentexception-scene-file-not-found.1071323/#post-6913625