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Question by juaniszombie · Jun 18, 2018 at 12:46 PM · androidvrrendererpipeline

Unity 2018.1 Android VR Shows Black Screen

In the editor play mode all works fine, I installed the Google VR cardboard and set up the requeriments in the Lightweight Render Pipeline for the camera, but when I compile the app and run it on my Samsung S8+ all I see is a black screen with the line in the center, the options button and the close button.

Any information helps, thank you.

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Answer by brusicdarko · Feb 03, 2021 at 01:18 PM

Anybody who having this problems still in 2021 should try under project settings after enabling Virtual reality supported in XR setting and choosing Cardboard to go in Other settings-Graphics API-s and enable OpenGLES 2 and with mouse drag above OpenGLES3 and Vulkan.

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avatar image alihhila · Feb 03, 2021 at 05:54 PM 0
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Thank you so much, i tried a lot and that fixed it!

avatar image charizma1201 · Mar 29, 2021 at 09:16 PM 0
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thank you so much. I've watched dozens of videos since the night, I visited dozens of forums, and I will sleep comfortably end

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Answer by Alond · Aug 09, 2018 at 12:12 PM

We also have this problem... Any suggestions??

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Answer by superdims · Aug 09, 2018 at 01:39 PM

You have to use Single Pass rendering. LW pibeline doesnt work with multipass (yet?) atleast thats what i found out. Biggest problem is that not all phones support Singlepass rendering. But I made it work on the S7 with Gear VR by changing that.

You change this in the XR Settings in under Project settings -> Player

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Answer by kotoezh · Oct 27, 2018 at 11:47 AM

I am not sure this is exact the problem you have, but when I had troubles with Google Cardboard on LeEco Le Max 2 phone in my app which used GVR library. This worked for me:

  1. I installed Google Cardboard and Google VR services

  2. In VR mode- settings under Developer Options checked Enable GVR Library loading -> On

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